Why people pirate games

first_imgIt’s been said many, many times that people pirate because it’s easier. Sure, it’s free, but it’s also wrong and people fully understand that. What it often comes down to is that pirating something is just not as painful as buying it. And that doesn’t even count the getting dressed, driving to the store, waiting in line, driving home, and other boring parts of purchasing something legally. Once all that is done, the people who actually paid for the game really have to start jumping through hoops.Below there is a visual representation of the process that is required to get started with Batman: Arhkam City. This is far from the only game that does this, but it serves as a good example.Before we get going with the graphic it is worth noting that good customers are punished because people pirate games. If people didn’t pirate ridiculously huge numbers of games — like 4.5M copies of The Witcher 2 — then companies wouldn’t have to put measure like those below in place. Of course, the same measures that are meant to prevent piracy also help promote it with so what we have is a downward spiral where no one wins and some publishers feel it necessary to just skip the PC version of their games.As you can see above, the main culprit is Games for Windows Live. It’s a bad system that requires a number of steps and is an immediate turn off to many gamers. It’s not a good reason to go out a pirate a game, but the frustration it causes on games like Arkham City and Grand Theft Auto IV can be intense, especially when coupled with other DRM/login tools.Once pirating a game is considerable more difficult than buying it legally rates will drop — this is the old iTunes argument — because we know from previous findings that many pirates are actually great customers.See our previous post: Why people pirate movies.via redditlast_img

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